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Splatoon 2 –

Splatoon 2

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Price history for Splatoon 2, Nintendo, Nintendo Switch, 045496590505
Latest updates:
  • $49.99 - December 14, 2019
  • $51.99 - December 4, 2019
  • $49.94 - November 30, 2019
  • $43.99 - November 20, 2019
  • $57.87 - October 27, 2019
Since: October 27, 2019
  • Highest Price: $57.87 - October 27, 2019
  • Lowest Price: $43.99 - November 20, 2019

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    • →Splatoon 2 REVIEW

    8.1Expert Score

    Average Review Score

    80 %
    83 %
    78 %
    82.5 %
    83 %

    It’s no longer strange to see the concept of genres challenged by unusual games, but Splatoon is a special case. It’s a lighthearted, sugar-coated game that’s landed on the back of today’s dark and gritty shooters (Battlefield, Call of Duty, Wolfenstein, and Titanfall come to mind). Splatoon is special because it redefines the rules of shooters, stripping away realistic violence and aggression in the name of innocent fun. More than that, its rules make you look at your environment and opponents in new ways. There’s so much to love about Splatoon that it’s stripped-down multiplayer support systems are forgivable, because as long as I’m playing in Splatoon’s world, I’m a happy camper.

    Splatoon is the perfect game for people who want the experience of playing a shooter without all of the killing and such. Because it lacks mainstays of the shooter genre, people question its identity. That speaks volumes about how bog-standard shooters have become in some respects, further highlighting why Splatoon is so refreshing. It’s joyful atmosphere is uplifting, and it plays like a dream, with a unique movement system that permeates every moment and match. Splatoon isn’t another hardened shooter, and that’s a good thing, especially when the risk pays off as well as it has here.

    Splatoon’s locale is the hip and colorful city of Inkopolis, which is run by hybrid beings known as Inklings. These guys and gals can take the form of either a squid or a human on command, and to them, ink is everything. Inklings arm themselves for work and play not with guns that shoot bullets, but with weapons like squirt guns and paint rollers. These are used to paint the environment and knock out opponents during multiplayer matches. Ink splotches are also great for swimming and hiding, granting you much needed speed and stealth during hectic matches. Need more ammo? Turn into a squid and take a dip to watch your tank on your back fill up.

    Splatoon’s ink-based mechanics are the crux of what makes playing it so great, and running on foot feels stale once you get used to dipping in and out of ink in quick succession, partially because it’s empowering and snappy, but also because it’s such an effective tactic. Transformations occur quickly, allowing you to react to an impending threat or a chance at victory in a flash. Matches typically begin with teams laying down plots and strips of ink to swim through and hide in, but by the time things heat up, it’s a tie-dyed mess of opportunities with people sinking into ink, jumping to safety, then reappearing when you least expect it with their sights trained on your location. No worries, because if you’re quick enough, you can dip into ink and slink away into a corner, too, only to re-emerge when your opponent comes looking for you. It’s a cycle that plays out dozens of times in a match, and when the timer ends, you get the itch to jump back in as soon as you can.

    Multiplayer is Splatoon’s bread and butter, but there’s trouble afoot in Inkopolis and your efforts are needed outside of the arena, too. Inkopolis’s source of power, the Great Zap Fish, is being held captive by the invading Octarians. You guessed it: Octarians are octopus-human hybrids. There are roughly thirty stages between you and the Great Zap Fish, which sounds like a lot, but it doesn’t take very long to get the job done because most levels are on the short side. Still, the mix of combat and platforming is an enjoyable diversion that feels very different than multiplayer, with unique obstacles and challenges in addition to five bosses that fit nicely within Nintendo’s repertoire of quirky baddies. The campaign at large is also a great way to familiarize yourself with the unusual GamePad controls. Though you can disable the GamePad’s motion detection and stick to moving your character and the camera with analog sticks alone, using motion detection to adjust the camera ends up being really helpful, and it only takes a few matches before doing so becomes second nature.

    The unique touches in the campaign are fun, but the pacing and variety of challenges leaves you hungry for more. Sure, you’re still playing with and discovering new ways to move and shoot, which is rewarding in and of itself, but the chances are that you’ll move on once you’ve fixed Inkopolis. If you pick up some of Nintendo’s Splatoon amiibos, you can use them to unlock special challenges that will net you new gear, but you’re essentially playing the same levels over again with unique constraints. These stages are fun, but being asked to pick up real world toys and to replay levels is a big ask, and it’s too bad, because the gear locked away behind amiibo challenges is the most interesting looking gear in the game.

    Splatoon is ultimately about multiplayer, where you are required to begin your playtime in Turf Wars. The goal is to paint as much of the map in your team’s ink before a three minute timer runs out. Inking new ground, stealing coverage from your enemies, and knocking out opponents makes these matches fun, and because there are so many ways to make a difference, rather than by being a sharpshooter alone, Splatoon rewards you with a constant flow of small wins.

    As long as I’m playing in Splatoon’s world, I’m a happy camper.

    Once you hit level 10 you can dive into ranked matches, which currently feature one new match type: Splat Zones. Two teams fight for control over a small area within the middle of a map, and whichever team controls the area by covering it in ink for 100 seconds is declared the winner. Unlike Turf War matches, where everyone earns points to level up and purchase gear, in ranked battles, to the winners only go the spoils. Ranking is determined by your individual performance, represented by a grade like A or C-, for example. These grades are used to populate teams during ranked matches, which create a much more balanced affair when compared to the anything goes arrangement of levels and skill in Turf Wars.

    Given that Splatoon’s multiplayer is exclusively team-based, it’s frustrating that it’s impossible to strategize as a team. Voice chat is non-existent, likely as a measure to defend against casual harassment from other players. Unfortunately, this is an excuse that harms people who don’t share Nintendo’s concerns. A quick glance at the GamePad gives you a bird’s eye view of the map, including the distribution of ink and the location of your teammates, but you can’t easily discern where your enemies are and what they’re doing. There’s an item you can place that will highlight their location for a time, but there’s no way of guaranteeing that someone on your team will come equipped with it when they head into battle because teams in Turf Wars are randomly assigned, and you never have a chance to see who’s packing what items. Because entire loadouts (primary weapons, secondary weapons, and a special weapon) are determined by the primary weapon you choose before heading into a lobby, and teams are assigned randomly, you may end up on a team where every player has the same loadout. In a situation where your team is homogenous, your fate is practically sealed from the get go.

    You earn points during matches that you can spend on new headgear, guns, footwear, and shirts. These points also determine how fast you level up, which unlocks new gear that you can purchase in the Inkopolis’s shops. Gear comes with bonuses that boost things such as speed, power, and defense, so while you may want to look as fresh as possible, it’s important to keep your eye on what that new shirt actually does besides looking cool. The outfits in Splatoon are evidence of Nintendo’s attempt to capture the essence of streetwear, with beanies and Chuck Taylor hightops available to accentuate Inklings, but it feels heavy-handed at times, especially with characters that spout nautical puns woven into lines that could have come from the script of a teen Disney show.

    Between Turf Wars, Splat Zones, and unlocking gear, not to mention the single player content, there’s a lot to chew on in Splatoon, yet it still feels a tad light. Don’t get me wrong: Splatoon is so fun to play that you rarely care. I want more single player content to explore and control over multiplayer so that I can craft specific types of multiplayer matches, rather than taking whatever comes my way. I want more Splatoon because I like it, but also because there’s not enough variety in the things you can do over a long period of time.

    The same could be said of the selection of maps. There are only five, and to compound the issue, Splatoon only lets you play one of three maps for the better part of a day before a new lot are selected, and you don’t even get to choose which map to play on. This seems to be in the name of stress free matchmaking, where constraints would otherwise make it more challenging to find a compatible match. When only a couple of the five maps in Splatoon truly stand out, a little control over which you get to play on would go a long to way ensure that you can play in an environment that you actually like.

    Nintendo’s foray into shooter territory stumbles on occasion, but when I’m swimming through ink, covering environments in neon, and drinking in the quirky city of Inkopolis, I’m far more aware of how unique its mechanics are, and how enjoyable it is to play one match after another. In these moments–which is pretty much anytime I’m playing Splatoon–I forget about the lacking multiplayer features. Online matches are the core of the game, so it may seem weird that it’s so easy to overlook things like missing voice chat, but I would be a fool to let missing features get in the way of the readily available joy I feel from simply swimming and shooting.

    I’ve always had a love/hate relationship with shooters, not because I can’t handle gritty, war torn worlds and battle cries, but because I grow tired of them after the tenth game in a row. Splatoon is the antithesis to the modern shooter, but it primarily deserves recognition for what it is, not what it isn’t. It’s a wonderful game with charm and inventive ideas that work and pave the way for new experiences in an otherwise stale category of games.

    7.1 Total Score

    6.6Editor's score
    7.6User's score
    Add your review  |  Read reviews and comments
    First some housekeeping:1. This game has ongoing free updates like Splatoon (1) or Overwatch where you get the core game in the beginning, but the developers will update the game monthly with free new content. Nintendo stated their will be new weapons, gear, and stages down the line. They already announced the new splat brella, and bubble blower weapon. Also Nintendo promised 2 already planned years of Splatfest content2. Playing online with others is free for now, but Nintendo stated they're going to charge an online play service like PS+ or Xbox Live by the end of the year 2017. Updates for single player are probably free, but once the service is live, you may have to pay to play online with others.3. There are enough enhancements in the game that make This is a full fledged squeal and not a port of the original with extras and minor gameplay tweaks/gameplay balances like Mario Kart 8 Deluxe, Pokken Tourament deluxe, Ultra Street Fighter II, or Disgeaea 5 complete for exampleNow onto the review:1. What's new/general changes:Map rotations are now every 2 hours instead of 4Rank battles: separate rank for each game mode. More individual stats based, unlike Overwatch where you and your team rank up the same; if you perform well in a match you can rank up 2 ranks if you carry your team and dominate the oppositionLeague battles: ranked with friendsSplatnet 2: mobile app where you can keep track of your stats and see what map rotation is coming up. You can also use this for voice chat, but it has a horrible implementation where the screen has to be on at all times, and every time you use your smart phone to do other things, the audio auto-mutes. Best just to use 3+ way calling or skype in my opinion so you don't have to use an extra plug for your phone to keep it charged as having the screen on-all the time drains battery life (hope there's an update to this soon)No miiverse seeing there's none of the Switch. There's an art submissions area where you can enter your drawing for a chance of it showing up in in-game battle arenas or main hub areasNo duel screen. You have to now hit a button instead to open the map screen, instead of quickly looking down like in the original. There are some UI changes to makes things easier, but not as fast as the old method. For example: there's a new special indicator on UI showing who has specials. This omission of a duel screen doesn't break the game, but I'll miss that it's goneNew maps. Aside from some returning ones with some tweaks to them, there are new maps in the game. As mentioned before, Nintendo promised more to comeLAN play. Easy to setup and connect with other SwitchesMini arcade: There's a DDR/Guitar Hero type rhythm game where you press the right button to the beat.2. New customization, gear and characters-In terms of character customization there are new hair styles, and leg wear-Characters and shops:Flow is in charge of the head wear shopJelfonzo, the shirt shopBisk, the shoe shopSheldon (returning character) weapon shop. This time you can fast skip his weapon explanations if you wantCrusty Sean: you can purchase food for temporary exp gains and/or money during matchesMurch: use sea snails to increase weapon slots for weapon abilitiesNew singing idols Marina and Pearl. Their songs are more mellow and lyric based (although they speak squid) than Callie and Marie in the first game. Still an awesome soundtrack3. Single player. Better plot than the original, linking to the last splatfest in the first game. But the ending is predictable. Very good tutorial to the game in general and will help train you to the main modes in the game, multi-player. For the last boss, you spend most of time in big circular arena instead of constantly moving forward to different areas like in first game which is a bit disappointing, but the level designs for the rest of the single player campaign is better than the first in my opinion4. Weapons:-Here are the main weapon types each having advantages and disadvantages :Standard shooter: all around shooter,Rollers steam: use large paint roller to cover areas fastChargers: sniping guns, doesn't cover much area.Splatting cannons: Gatling guns, covers areas fast, but needs to be rechargedSloshers (bucket): covers a lot of area within a short rangeBlasters: basically the shotgun in this game-New function of weapons in splatoon 2Chargers can keep charge while hiding and moving in inkClash baster: very short range, but high damage/fire rate, good for 1v1Rollers can change orientation horizontal or verticalDualies (new standard shooter) lets you dodge rollNew sub-weapons:Autobomb: unlike seekers in first game, it's more accurate at following one enemy but is slowerNew Specials:Baller: puts up in a hamster ball and able to self destruct on an area/enemyBomb launcher: throws a lot of bombs constantly for a set timeInk armor: fortify all allies with temporary armor that makes them invincible, good for special counters, especially the tenta missile and ballerInk Jet: flies into air and shot enemies with high damage gun, this also makes you an easy target so watch outInk storm: basically summons a storm cloud that covers a set area for a set timeSting ray: constant ink sniper weapon that can shoot through wallsSplash down: jump and ground pound from the air making a circular AOE attack Tetna missile: auto lock onto enemies, and comes down from up top. Only escape once locked-on by enemy is to hide under buildings and bridges or countered by the ink armor special or baller. More for advance players as it takes time to master the lock onNew weapon abilities:Drop roller: lets you dodge roll when after using launch abilityThermal ink: once you shot an enemy, you can see them through wallsobject shredder: high damage to non-player targets such as ink wallsquick re-spawn: noob friendly ability, if you keep getting splatted constantly you re-spawn faster. Also good for reckless players who rush in without thinking firstre-spawn punisher: increase re-spawn time of enemy once you splat them.5. Game Modes:Turf War: Main mode in the game, cover map with more ink than the enemy for a set time periodRank battle Modes:-Tower control: escort a moving tower to an enemy base by standing on it to make it move-Splat Zone: cover a small area with ink and watch as a timer goes down. first team to have their counter reach 0 is the winner-Rain maker: Basically capture the flag, but the flag can be used as a very slow charge firing weapon for self defense-Salmon Run (new mode): basically horde mode with waves of enemies, but you collect enemy drops (power eggs) and place them in a set location for points. This mode is not available at all times, so best to keep an eye out on the scheduled timed when you can play. Guess they made it this way so players don't get fatigued by playing the same game mode every time.Splatfest: monthly or bi-weekly events where you choose a side and battle in turf war. One with the most points and popularity gets prizes, there's also consolation prizes for the losers. Now you can play with your friends on the same team6. Amiibo:You can save your load outs on a amiibo, and just tap and play those load outs without having to manually customize everytime. Good if you have multiple loadouts and multiple amiiboYou also get specific gear from the amiibo, but they are balanced with the set gear in-game and not OP7. Graphics are way more improved than the original. Colors are more vibrant and fame rate is smooth througoutOverall best multiplayer game on the Nintendo Switch so far. Highly recommended. Stay Fresh!
    Vincent - July 21, 2017
    Let me just say that I have had tons of fun with Splatoon 2, probably even more so than the first game. While this game isn't too different from the first game, it takes the things that worked and refines them. This game is decent as a single player experience, but absolutely fantastic (splatastic) as a multi-player one. Since Zelda, there hasn't been much on the Switch except Mario Kart, and ARMS, but Splatoon 2 is the first great multi-player experience for the console.Story/Premise:The basic premise for the single player story is essentially the same as for the first one. The great Zapfish has been kidnapped by the evil Octolings. This time, Callie, a local performer, has also been abducted. It is up to Agent 4 to save them. There isn't really all that much plot to speak of, but it does have enough silly and zany characters to make it rather fun nonetheless. The characters are also somewhat more interesting this time around. That said, plot is certainly not the focus here in this game.Design: Presentation:Splatoon 2 has a very sleek and polished design all around. While the visual improvements may not be readily noticeable over the first game, you really start to notice and appreciate the little improvements the more you play. The paint has a nice glossy sheen to it, and it likes a little more like actual paint than just colorful slop this time. The game runs very well, especially online, which is very important given that the online multi-player is a selling point for the game. The music and soundtrack is very silly and catchy, and adds to the pure fun and enjoyment of this game. The sound affects are equally punchy, as is the menu system. The design isn't always anything to write home about, but things fit together quite well in this game overall.Controls: Splatoon 2 controls great for the most part. The aiming with the gyroscope is very fluid and fun, and the controls esseintially function how they should. The controls also feel great as you move through the paint in squid form. The jumping can feel a little stiff, particularly in the single-player mode at times. Overall, the controls are very solid and I have no real issues with them.Gameplay: The real bread and butter here is, of course, the gameplay. I will be discussing the single-player aspects of the game first. The single-player experience isn't too long, around sixe hours tops. Overall, the single player stages are well-designed, and provide better variety than in the first game. Things still feel somewhat bare-bones, but at least certain stages allow you to use different weapons this time around. The boss fights are a definitive highlight of this game, particularly the final boss fight. The controls work well for the most part in single player, the aiming is spot on. However, one annoyance is that the jumping mechanic in squid form can be rather sensitive in some of the more platform-like areas. I died a few times during these moments. My other annoyance is that you only have three lives in single player, and you have to start all the way back at the beginning if you die, rather than just going back to the nearest check-point.Overall, the single player is pretty fun, but the real selling point of this game is, of course, the online multi-player battles. You play with eight players, usually on teams of two, and the goal is to splat the most turf. Unlike other shooters, where the goal often is to get as many kills as possible, Splatoon 2's goal revolves around getting as much of your paint to cover the map as possible. You can, of course, splat members of the opposite team, or get splatted yourself, causing you to go back to the beginning. These battles can get very frantic. As you play more and more, you can unlock and purchase different paint weapons. Each one offers a nice variety, and has its unique ups and downs. You can also level up. Once you do level up enough, you can do ranked battles, and other scenarios as well. The stages in this game feel a little more balanced and interesting. Every few hours, the online multi-player maps will change, giving us some nice variety. The stages at times feel like they have a more close-quarters feel to them, which forces all players to participate more, which I'm fine with. This keeps "campers" from taking advantage of certain hiding spots. The stages are lots of fun to play all around. . The online connection test for me has been nearly spotless. It has been very fluid and incredibly fun for me. The waiting times between matches can be a little long at times, and there is no little arcade game on the screen due to the lack of dual-screen functionality, which is a bit of a bummer. I have not had the chance to play salmon run yet, so that is one part of the gameplay that I can't comment on. Like the first Splatoon, my biggest gripe is the lack of local multi-player. I for one love playing in a room with other people and having that community aspect to gaming. That said, the general awesomeness of the online multi-player almost make sup for it, almost. The other big problem with the game is the convoluted and messy voice chat system, in which you must get an app and awkwardly speak through your phone. Even as someone who doesn't use voice chat, this seems messy and confusing. Nintendo really needs a proper, up-to-date voice chat system for their games. All in all, the online multi-player is fantastic, (or Splatastic, one might say.) This game nearly refines every good thing from the first game.Replay Value: While the single player experience won't be super memorable, the multi-player is something that you will find yourself playing for months, and maybe even years. I have already spent more hours with this game than I can probably count, and will be spending countless more. Until the (inevitable) release of Smash Bros, I foresee this being my go-to multi-player game on the switch, at least for the foreseeable future. This game is simply Spladicting (get it?) You will play, you will level up, and you will keep telling yourself that "this is my last game" only to play five or six more rounds. Furthermore, you can level up, buy new weapons and outfits, and play online with friends, not to mention salmon run mode. There is tons to keep you coming back to this game.Verdict: Splatoon 2 still has a handful of issues, but they feel like a pittance compared to the big things that the game gets so right. Sure the voice chat is ridiculous and downright stupid, there is no offline play, but the sheer fun and addicting nature of this game, not to mention the colorful stages and characters, the fun and awesome weapons variety, and the overall replay value make this purchase a no-brainer. This sequel nearly refines just about every great thing from the first game, and adds a few new things here and there. Sure, it could be argued that this game is more of a "Splatoon 2.0" than a brand new game, the little changes and improvements make all the difference. If you loved the first Splatoon game and you own a Switch, you should go and buy this game. If you haven't played the first Splatoon game and you own a Switch, this is a great time to get into the craze, and you won't want to quit anytime soon. This is a fun, colorful, and joyfull Nintendo take on the shooter genre. So buy it, play it, and have a Splatting good time!Cons:Somewhat bare-bones campaignconfusing online voice chatno offline multiplayeroccasionally unbalanced matchesPros:Fantastic online multi-playerfun and frantic multi-player mapsGreat weapons varietyAbility to level upnew clothes and outfitsIncredibly fluid online connectionboss fights in single playerfun, silly, and colorful visual designfun and funky sound designMonths of replay valueOverall: 8.7/10Peace, Dana
    D-Fay - August 19, 2017
    This is an awesome game, with a very original shooter concept and fast-paced playability. There's something therapeutic about splatting paint all over the place...Some friends who have seen it have said they're not a fan of the graphics, I personally think they're good, especially the paint effects, reflection of light, I think it looks great.The game is constantly being updated (about once a week), adding new weapons, new scenarios, new clothes and so on.The learning curve is not harsh, even when you start the game you'll be playing with higher-level players and you can still beat them and have fun.The minus star is because surprisingly they did not develop a split screen capability (like in Mario Kart or other shooters, like N64's Goldeneye...). I wish one of the coming updates introduces this capability, although it is highly unlikely. It's still an awesome game, but it relies on internet to be fun (yes, there's a single player campaign, but it's short and not as fun as playing vs other people). So if you buy this, be ready to invest in the Nintendo Switch internet capabiltiy in 2018, when they will be charging for it (19.99 USD / year, as announced by Nintendo).
    Amazon Customer - September 18, 2017
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    Price History for Splatoon 2, Nintendo, Nintendo Switch, 045496590505


    Current Price $49.99 February 15, 2020
    Highest Price $57.87 October 27, 2019
    Lowest Price $43.99 November 20, 2019
    Since October 27, 2019

    Last price changes

    $49.99 December 14, 2019
    $51.99 December 4, 2019
    $49.94 November 30, 2019
    $43.99 November 20, 2019
    $57.87 October 27, 2019

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    1 Comment
    1. 3.8

      This is the first game that I purchased for the Nintendo Switch. The game is incredibly addicting as your character is always leveling up which comes with upgraded weapons, gear etc. A better matchmaking system and in-game chat feature would make this game exponentially more fun.

      + PROS: Addicting Ongoing updates Creative concept
      - CONS: No in-game chat feature Poor matchmaking Slow start time
      Helpful(1) Unhelpful(0)You have already voted this

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